Computer graphics have come a long way since the painfully pixelated days of Pac-Man, yet few people would think virtual characters or objects are real. Place someone in a virtual reality environment, however, and they will almost certainly interact with their digital surroundings as if they were physically there. In trying to understand presence – defined, in this case, as the propensity of humans to respond to fake stimuli as if they are real – researchers are not just gaining insights into how the human brain functions. They are also learning how to create more intense and realistic virtual experiences, opening the door to myriad applications for healthcare, training, social research … [Read more...] about A real feel for virtual reality